Archive for January, 2012

New Steam Mobile App

There’s now a new Steam app for mobile devices that’s currently in limited beta. The best part about the new app is that it allows you to chat on Steam Friends, without using a Steam client, which means a Pidgin/Adium plugin is more likely to be on its way. The second best part is that you can be logged into the mobile client at the same time as being logged into the desktop, so signing into this mythical Pidgin plugin wouldn’t sign you out on your desktop machine.

Let me know if you’re in the beta at the moment (ie, have you managed to sign into Steam from your mobile) as I’d be keen to hear your experiences with it. 🙂

Edit: The Steam plugin for Pidgin has been connecting to the mobile API for a while now; Steam no longer needs to be running to be able to chat with your friends 🙂


Prevent a Pidgin crash on Windows

I’ve created a new plugin that prevents a crash in Pidgin on Windows, due to an annoying GTK+/Pango bug. This bug currently affects all GTK+ apps on Windows, not just Pidgin.

If you’re using winpidgin, I’d suggest you download and enable the pidgin-win32-non-bmp plugin to prevent remote crashes.

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I got hitched…

… so now I’m a free man! Yes, that doesn’t really make sense, but I’ve been working hard with my wife for the last couple of years to make everything for our wedding. So that means that now that it’s over I have a lot of spare time up my hands 🙂

I just have a couple of things to catch up on, a massively overgrown garden to tame and a month-long honeymoon coming up, but other than that I’m really to roll up my sleeves and get coding.

So, what do you want to see fixed/updated/changed next?